Pokémon Sun And Moon Review: 6 Ups And 3 Downs
4. All The Little Things
What really makes Sun and Moon a triumph though isn't the huge changes or the grandiose new features, but the minutia of the game. The smaller ideas that have been subtly added in to gradually improve the overall composition and experience of the game. Individually, none of these would really make any odds but, together, they combine for a really complete game.
When you catch a Pokémon in the wild now, it's not automatically transferred to a box at some distant centre, instead you're asked what you'd like to do with it - add it to your party, or transfer to a specific box. You're now afforded a special place to grow berries and beans, to save traipsing to the same spawning locations for them every few hours.
Best of all, HMs are now a thing of the past, with you instead given the ability to summon Pokemon to do the job instead. A Charizard swoops in to fly you around, a Lapras happily sails you across waters, a Tauros smashes through rocks, and none of them take up a needless "HM Slave" slot in your team.
Better character customisation, little objective markers on the map, even the barely-reported QR Code Pokedex scanner (to let you find where to catch specific monsters) are great. All in all, there's a ton of tiny little features that meld together beautifully.