My time spent with the original Prototype has given me faith that the sequel in development is bound for greatness. Prototype 2 has appeared to evolve the destructively playful brutality of the first installment. Radical Entertainment has given us 11 reasons to believe it. The first run through of the original game world as Alex Mercer was something of pure fun. Making players feel they were powerful was the key component in creating gameplay that remembered video games are still games, and focusing in on the core idea of being fun to play. Sadly, for me it felt the initial "wow factor" that gave you a fresh jolt of energy for action games, fell just short of avoiding repetition. Players could feel they were powerful simply by having a small play session. After extended sessions however, each button press slowly became a chore. This resulted in smaller play sessions again. With the developers releasing their top 11 reasons to buy video, they're giving us hope of newly improved brutal antics. The only question is how many other awesome reasons are there? As you watch the trailer you start to realize the possibilities of combining the stunts. http://youtu.be/ITMPZrZ1OGs Any ideas? I suggest letting an enemy go, super jumping backwards into the air, watching them fall, lock-on, and hammerfist...just saying. We'll call it the "God Complex". I'm honored to share this moment with you.