Rage 2: 10 Reasons It's A Crushing Disappointment
9. Where Are The Weapons?!
For a first-person shooter, Rage is shockingly devoid of variation when it comes to shooting. See, iD and Avalanche chose to spread the acquisition of weapons across the open world, treating firearms like optional collectibles.
You'll start with a pistol, nab an assault rifle and shotgun on the first main mission, but after that? You're on your own. Everything from missile launchers to revolvers are tucked away inside random vaults that pepper the open world. Also, these house character's upgradeable skills.
Take the time to journey to a vault and you might get something that changes the next encounter at the core level, or you might get a double-jump, ground-pound or Skyrim-style force push. The latter abilities are just as essential as firearms, but we're talking hours of exploring the map, going point to point, hoping for a weapon to change things from the three-pronged combo you get in the first 20 minutes.
Where DOOM gave you a chainsaw and plasma rifle before you could say "Dismemberment", Rage 2 treats almost its entire arsenal as busywork, and it's unnecessarily obtuse in the most off-putting way.