Red Dead Redemption 2: 14 MORE Pointless Details That'll Blow Your Mind

7. Arthur's Dialogue Changes Depending On Distance

Red Dead Redemption 2
Rockstar

Insomniac's Spider-Man blew everyone away with a subtle - yet impactful - little detail back in September, when it turned out that the devs had actually recorded a lot of the dialogue twice so that Spidey would sound exerted if he was speaking while swinging or in combat, and "normal" when he was milling around on rooftops or standing still.

Red Dead Redemption 2 boasts a similar feature, with Arthur's lines being recorded twice as well. Consequently, he either speaks normally or shouts depending on how far away he is from someone, making the conversation feel more natural as you move around the world.

It's probably something you didn't even notice while you were playing, but that's kinda the whole point - to make this dialogue appear to be as organic and realistic as possible.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.