Red Dead Redemption 2: 14 MORE Pointless Details That'll Blow Your Mind
7. Arthur's Dialogue Changes Depending On Distance
Insomniac's Spider-Man blew everyone away with a subtle - yet impactful - little detail back in September, when it turned out that the devs had actually recorded a lot of the dialogue twice so that Spidey would sound exerted if he was speaking while swinging or in combat, and "normal" when he was milling around on rooftops or standing still.
Red Dead Redemption 2 boasts a similar feature, with Arthur's lines being recorded twice as well. Consequently, he either speaks normally or shouts depending on how far away he is from someone, making the conversation feel more natural as you move around the world.
It's probably something you didn't even notice while you were playing, but that's kinda the whole point - to make this dialogue appear to be as organic and realistic as possible.