Red Dead Redemption 2: 14 Pointless Details That'll Blow You Mind

10. NPCs React To Events, And Interactions Are More Unique Than Ever

Red Dead Redemption 2
Rockstar

In an effort to make Red Dead's world feel genuinely lived in, Rockstar have spent a great deal of time ensuring every interaction is worthwhile. NPCs will react to current events, your past escapades and even your cleanliness, and with so many variables to take into account, it's likely players will have to play quite a bit before getting a repeat piece of dialogue.

Kotaku Australia's writeup of the game's preview build used the example of a saloon to highlight the various interactions players could have with townsfolk. In it, they describe upsetting a superstitious woman, antagonising some rowdy patrons and even taking another path where they ended up deescalating a conflict.

These were all organic interactions apparently, and players can expect to get similarly unique experiences from doing missions, whether they be bounties, heists, or something different altogether.

Advertisement
Content Producer/Presenter
Content Producer/Presenter

Resident movie guy at WhatCulture who used to be Comics Editor. Thinks John Carpenter is the best. Likes Hellboy a lot. Can usually be found talking about Dad Movies on his Twitter at @EwanRuinsThings.