Red Dead Redemption 2: 8 Things It Must Fix From GTA Online
5. Ditch The Weapon Wheel Altogether
For Red Dead Redemption 2's single player Rockstar have opted to lose the weapon wheel altogether. Gone are the days of your protagonist being able to pull out an RPG from their coat pocket - now, players genuinely have to think about what kind of weapons they want to carry, and about what play-style they want to use.
But while this may be the case for the game's single player, we're yet to learn if the same approach will manifest in its online component. One of the biggest issues with GTA Online was that each player was effectively an army of one - they could do so much, and with a weapon for every occasion, it made confrontations dull, repetitive, and fatally boring.
Imagine this though: you assemble a posse of all your friends, and each one has their own speciality. There'd be a marksman, someone who preferred close-quarters fighting, and potentially even a gunslinger - giving players the scope to taylor their own experience and not only providing a more gratifying style of co-op gameplay, but one that seamlessly translates the vision of the single player to the multiplayer too.