Red Dead Redemption 2: 8 Things It Must Fix From GTA Online
1. Meaningful PVP Interactions
When it came to GTA Online, interactions with other players were... difficult. You could shoot at each other, interact with a few gestures and drive around, but that was about it (unless you forked out the extra moolah for a yacht).
Red Dead Online can change this for the better though. Considering the single player is placing such a massive emphasis on being able to interact with everyone, be it with the tip of your hat or the raising of your firearm, it makes perfect sense to translate that approach to the multiplayer too. Obviously it'll be a lot more combative (that's just the way multiplayer works), but hopefully with a varied selection of servers Red Dead Online could let players interact in a meaningful manner, rather than becoming a perennial vacuum of antagonistic behaviour.
It wouldn't be without combat of course - the defining image of the Old West was built on the idea of duels, and so players should be able to do just that. The idea, however, is that Online should evolve into an open platform where caution is rewarded, and toxic behaviour is dealt with. That's how you develop a new community.