Resident Evil: 10 TERRIFYING Secrets & Easter Eggs You Need To See

Time for survival horror to get a lot scarier.

resident evil beginning hour ghost
Capcom

Name another series that is as influential to the survival horror genre as Resident Evil*

Resident Evil has always been at the forefront of the genre and for good reason; it's bloody terrifying. The plots are filled with zombie horror deliciousness that actually makes the monsters scary, and doesn't treat them like the canon fodder most zombie related media seems to do these days. Gameplay is slow yet intense, requiring careful planning and good management to keep yourself ahead - or just flailing and panicking of course, whatever you decide in the moment.

But what about all of the things most players don't see? The Easter eggs that hide in the shadows and yet contain just as many scares as the mainline game play.

Whether it's as simple as shooting the wrong place at the wrong time, or as complex as an off camera hack, these Resident Evil Easter eggs have been some of the scariest examples of survival horror since the games first graced the PS1.

*Okay, sure, but Silent Hill doesn't count since Konami officially decided they wanted to be the most hated company in all of gaming.

10. S.T.A.R.S - Resident Evil 2 (Remake) Demo

As if the still fresh Resident Evil 2 remake wasn't terrifying enough with its tight corridors, near immortal zombies, and that damned Mr. X being *everywhere* at once, they just had to take it one step further.

After the success of this remake the developers fast announced the highly anticipated Resident Evil 3 remake that fans had suspected would be next. While this was a cause for celebration it was also a cause for unprecedented and ruinous dread due to the much scarier Mr X replacement: Nemesis.

So of course the team took the time out of their busy schedules to do as much as they could to remind players just why this walking behemoth of RPG's and bondage gear was so damn scary in the first place.

Since both Resident Evil 2 and 3 take place virtually at the exact same time in the same city obviously it would make sense for there to be some crossover.

So in the demo when the player decides to walk over to a seemingly empty corner of the outside of the police station they're now greeting by the deep, gutteral voice of one of gamings greatest monsters as he mutters his famous catchphrase - "S.T.A.R.S".

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