Resident Evil 6: 14 Reasons Why It Sucks
14 reasons why Resident Evil 6 sucks...
The fact you're alert enough to be reading this suggests that you're probably aware that the Resident Evil 6 public demo dropped on PSN and XBL this morning, and has already been met with an extremely mixed, some might even say overwhelmingly negative (depending on where you read) reception. Sure, it was plastered with the typical label that it isn't necessarily representative of the final product, but then, why bother putting a demo out at all? Though it seems generous that Capcom put out a demo lasting roughly an hour, all this lengthy blast through a portion of the game has done is make it clear to us that Capcom are continuing their efforts to streamline the series, transforming it even further from suspense/survival horror into visceral action. While Resident Evil 4 and 5 both tended towards this direction, they still retained some elements one could label as "frightening", though on the basis of this hour-long demo, Resident Evil 6 has gone full Call of Duty mode now. This feels far away from what most fans both want and expect out of the series, with the crass aim of maximising sales by watering the product down. Here's our 14 reasons why, on the basis of this demo, Resident Evil 6 sucks.