Resident Evil 6: 14 Reasons Why It Sucks

7. Over-Generous Loot

We can all remember the immense frustration of running out of herbs and first aid sprays in the earlier Resident Evil games, such that we probably don't want to encounter that level of economising ever again. That said, Resident Evil 6 appears to take things a step too far by not simply handing the player's hand, but upping the stakes in their favour by allowing them to amass so many health-boosting items that the enemies - already rendered not-so-scary by the more action-orientated tone - are not really much of a threat at all. Case in point, in my 20-minute playthrough of Leon's RE6 demo, I managed to amass 7 green herbs, and because it took me a while to figure out how to use the damn things - owing to the poor controls and confusing inventory - I breezed through the whole level without using a single one. As far as this goes for the final game, one can only begin to imagine how many herbs we might manage to collect; it is as though Capcom, like Activision, simply want players to coast breathlessly through their game rather than encounter any stress and anxiety that, you know, came to characterise the series a good decade ago...
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Frequently sleep-deprived film addict and video game obsessive who spends more time than is healthy in darkened London screening rooms. Follow his twitter on @ShaunMunroFilm or e-mail him at shaneo632 [at] gmail.com.