Resident Evil 7: 10 Essential Things It Must Have

10. Less Is More

RE6 was an unmitigated mess, featuring 4 campaigns with four lead characters, each with their own sidekick/partner and 4 very different styles of play. Leon was all about fast zombies, Chris was mowing down waves of enemies as if Gears Of War had never been made, Jake was all about hand to hand combat and Ada happened to feature the closest thing to a classic RE game in years, despite the fact that you had to unlock her campaign by beating the other 3 first. With each clocking in at about 6 to 8 hours of gameplay you had to wade through AT LEAST 18 hours of mediocre game to get anything respectable. It never used to be like that, the first game had you confined to a mansion and it's grounds while the seminal RE2 kept you cooped up in the Raccoon City police station, with your only escape being through the suspicious labs held underneath. Either way, claustrophobia and paranoia would set in as you did laps of the areas, solving puzzles and never really knowing if the areas would stay clear or not (spoiler: they rarely did). Having sprawling worlds like 5 and 6 had don't engender fear, you just blast your way through each linear area and move on, with scarcely a thought about where you are or what you're doing.
Contributor
Contributor

I am a man of many interests. I am a passionate gamer, running my own YouTube channel (The Gadget Addicts) showing off the best of modern gaming in the form of Let's Play videos. I am an ardent musician, having been a guitarist for the past 13 years. I am also a massive geek, I adore science fiction and fantasy films and TV shows and am trying to work up the courage to start writing a novel. If I can ever think of a good story to tell... I live with my wife in the North East of England and own a belligerent little black cat.