Sekiro: Shadows Die Twice Review - 7 Ups & 3 Downs
6. The High Level Of Customisation
There are a huge range of techniques and skills to learn and master, and the game introduces them to you at a steady pace. By the time you have managed to fill an experience bar and gain a skill point, you will be ready to have these new skills introduced to you. I cannot stress enough how perfect the pacing is in this game.
Some skills are passive, and some have to be equipped, but every single one is massively useful, and it does not feel like any are just filler. A very early shinobi arts skill can make one of the early bosses infinitely easier to tackle, and another can make groups of enemies easier to handle, so you can start to feel more confident when you alert multiple enemies at once.
Each time you unlock a complicated technique, there is a kind punching-bag gentleman by the Temple who is more than happy to let you try them out on him, in a safe environment. I've never been so happy to spend so much time training and trying to master all the techniques.