Shenmue III Review: 10 Ups & 6 Downs
Downs...
6. Quite Tiring Events
Shenmue brought an absolute truckload of brand new inventions to the gaming industry, but rather crashed into a bollard when delivering quick time events.
The QTE, a once interesting and exciting way of making cutscenes interactive at a time when major, Uncharted-style set-pieces were simply not possible, has since became one of those inutterable terms amongst gamers. Ironically, it has become synonymous with a lack of player agency during a game's big moments.
Sadly, QTEs return in their most inimical form in Shenmue III, exhibiting all the hallmarks that have latterly earned derision. There wasn't one single sequence I passed on the first run through; the time allotted for recognition and input is simply too short, and more often than not, a correct button-stroke comes a fraction of a second too late.
As a consequence, a feature ostensibly designed to increase the game's narrative fluidity obstructs it; failure merely results in a restart, devolving into a process of memorised Simon Says.