Sony's E3 Press Conference: 10 Key Details And Games That Stood Out
1. Destiny
This last entry of notable displays from the first day of E3 was the one that impressed me the most - which is a considerable feat, considering the high expectations for Sony's first-party exclusives. Destiny will release for the XBOX One as well as the PlayStation 4, but I as a Sony gamer have limited experience with Bungie - and from what I saw today, the first peek at their ambitious project, Destiny, will be an enjoyable experience indeed.
My impression of the game was a visually gorgeous FPS that put me in mind of a hybrid between Borderlands and Halo - but boasting significantly better graphics than either title. The game's premise is a setting in post-apocalyptic Earth, several hundred years in the future after mankind has colonized extrasolar space in an era known as the Golden Age. Due to reasons not elaborated upon, makind's colonization efforts have stalled, becoming overrun by hostile alien forces who expand their efforts to attack the Earth. With mankind now in danger of extinction, the player will control the Guardians - soldiers who defend humanity, wielding an unknown power and several impressive-looking, futuristic weapons.
The environments, weapons, and character models display impressive detail and definition.
However, the focus of the reveal today was multi-player Co-Op, which did the game well. Developers on stage gave a brief tutorial of weapons and combat, before engaging hostile enemies, dispatching them with little difficulty (one of the developers had noticeably bad aim), and picking up various loot that enemy dropped, those being gear and weapons, a-la Borderlands. The player equipped an LMG that shot electrically charged rounds, before they exited the building... and encountered a friend. As the third developer - playing on an alternate screen - entered the game, Destiny seamlessly shifted from offline Co-Op to a Public Online match, with nary a loading screen or any pause in the game play - the third developer just entered the game, as an enemy dropship appeared, unloading reinforcements and a large mech upon our heroes, who began an assault.
I am already impressed with the PlayStation 4's interface and specifications, but if the actual gaming experience is as smooth as was displayed today with the easy juggling of Knack and Killzone: Shadow Fall, or the smooth transition between offline and online as shown by Destiny, I eagerly anticipate the launch of the PlayStation 4, because let's face it: I'm ready for the future of gaming already. Aren't you?