Spider-Man PS4: 10 Ways It Owes Its Success To The PS2 Spider-Man 2 Game

4. An Actual Combat System

While Insomniac owes as much to Rocksteady as anyone else for certain aspects of the combat system they developed, so do a lot of other games released in the last ten years or so. But for deciding to incorporate Spidey Sense and the web head's fluid and acrobatic movements to create dizzying fight scenes that normally take a small battalion of stunt men and choreographers? That they owe to Spider-Man 2.

Granted the combat of Spider-Man 2 does seem a little vanilla on the surface, and there's no hint of stealth to be seen.

But when most Spider-Man games couldn't develop beyond 'He can punch and kick things, and also throw webs at them' this was a revolution at the time. This is decidedly something Insomniac did a lot better on, with gadgets and stealth mechanics and a whole host of other ideas that made combat more rewarding.

But it was here, for all the irony it entails, that Spider-Man evolved into needing to fight as much as use his webs.

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Contributor

Freelance writer in Gaming, Film and prose fiction. I did an MA in Creative Writing so I could talk about Pokemon. Notorious for wearing burgundy shirts.