Star Wars Jedi: Fallen Order - 10 Gameplay Details The Trailers Haven't Shown You
The Force runs deeper than you think.
Despite being a part of one of the most prolific entertainment properties in the world, Star Wars: Jedi Fallen Order is being kept surprisingly quiet.
This lack of public identity isn't particularly helped by E3 demos and trailers that make the game seem like a simple and linear experience. There's a lot more to the game that's waiting to be found.
This silence isn't necessarily for a bad reason though. Respawn seem set on delivering a great game, and want something that actually surprises players rather than revealing all straight away.
That's not to say that there aren't details out there though.
Even if Respawn and EA aren't actively showing and telling all of Jedi Fallen Order's elements in great detail, the keen-eyed can decipher a lot from interviews and the small amount of gameplay we've received to find out just how special the game might end up being.
We've got a good feeling about this.
10. No Loading Screens
One cool thing that hasn't been talked about much in the community is how Jedi Fallen Order will feature no load-times.
Each planet will be completely free of loading screens and be explorable without any major stops. There are occasionally doors that need to be opened and gaps to crawl through, but you won't be outright stopped.
Even more impressively, travelling from planet to planet will be done completely in real-time and won't be halted by loading screens of any kind.
Whilst waiting to move from planet to planet, Cal will also be able to talk to the other characters on-board and participate in activities that haven't yet been revealed, although we can presume that holographic chess will be a part of it.
It sounds like the Ratchet and Clank loading screens, but with actual freedom of movement and explorable elements.
It's certainly better than looking at a percentage meter.