Star Wars Jedi: Fallen Order - 10 Games It Totally Ripped Off
6. Dark Souls
As much of a cliche as it is to call any new game "The Dark Souls of...," it's truly surprising that Fallen Order feels like the Dark Souls of sci-fi action-adventure games.
Though most players likely expected the game to be a fairly breezy, unchallenging platformer-actioner, Fallen Order pushes back a surprising amount on even lower difficulties, ensuring that beyond Story Mode, there's no way for players to simply spam their way to victory.
Much like the Dark Souls games - and pretty much every recent FromSoftware title, really - combat is mastered through an understanding of guarding, parrying, and attacking.
You need to wear down most enemies' guard before you can make a major strike, but doing so without blocking, parrying, and dodging is a sure-fire way to end up overwhelmed and killed by even basic combatants.
However, it's fair to say that Fallen Order's combat, while challenging, is nowhere near as demanding or frustrating as that of Dark Souls.
The series' influence is felt elsewhere throughout the game, too. Its save/checkpoint system is borrowed from Dark Souls' bonfires, to the extent that resting even respawns enemies, despite how little that really makes sense in the context of tangible human characters like Stormtroopers.
Fallen Order also features a similar death penalty mechanic, for while Dark Souls will leave a players' lost souls and humanity as a bloodstain near their death site, Fallen Order allows players to regain their health and XP by landing a hit on the enemy which killed them.
Some might call it a watered down take on Dark Souls, but given that a Star Wars game needs to skew to a broader audience, it's actually a pretty novel - if flawed - approach.