Star Wars Jedi: Fallen Order 2 - 10 Things The Sequel MUST Include

3. A God Damn Warp Button

Star Wars Jedi Fallen Order Nightsister Merrin
EA

Jedi Fallen Order is what you get when Uncharted and Dark Souls do the fusion dance, but to follow that analogy, much like DBZ's famous technique, parts of what makes the individual members of the dance who they are end up lost in translation. Bits and bobs you didn't know you'd miss until they were gone.

In Dark Souls case, Respawn - for whatever reason - thought it would be a great idea for this game to have no warp feature. We have no idea as to why, but this needs to be corrected IMMEDIATELY.

I mean it's fine, it's not like this game prides itself on large, intricate worlds that wind and wander every which way, where your only salvation from the many difficult enemies lies in checkpoints throughout the map that respawn the enemies you eliminate the moment you use them.

Oh wait no that's exactly what they do.

Even when sprinting, Cal isn't the best runner, and again, you're likely to be waylaid by jackassery every step of the way. This game already has bonfires, so why can't you warp between them when you just want to get back to the ship? This is an oversight that the next game MUST correct.

Contributor
Contributor

John Tibbetts is a novelist in theory, a Whatculture contributor in practice, and a nerd all around who loves talking about movies, TV, anime, and video games more than he loves breathing. Which might be a problem in the long term, but eh, who can think that far ahead?