Star Wars Jedi: Fallen Order Review - 5 Ups & 3 Downs
Downs...
3. There's A Frustrating Lack Of Polish
Star Wars Jedi: Fallen Order is a stunning looking game. DICE developed a knack for realising the look and feel of a galaxy far, far away with their two Battlefront titles, and while Fallen Order doesn't look quite as good, it's still just as lovingly created. The main character models all look the part, while the presentation on the whole is immaculate, whether you're scaling the arid cliffs of Dathomir or the lush jungles of Kashyyyk.
It's elsewhere, though, where the mask starts to slip.
Bearing in mind that I ran Fallen Order on a base model Playstation 4, my time with the game was littered with performance issues. Texture pop-ins were frequent, assets loaded into cutscenes in full-view (lessening the emotional pay-off of a pivotal story moment), and glitches in combat became frequent as the game approached its middle stages. Characters would refuse to fall off ledges and plummet to an early grave, while some would glitch into the floor, preventing progression when enemies had to be cleared in order to advance to the next stage.
Sadly, for all that the main character models looked the part, certain NPCs near-enough looked like they belonged on last-gen systems. The level of polish just wasn't there, and it's incredibly disappointing, especially given we're now at the end of the console cycle.
It's unlikely EA would've countenanced the thought of releasing Fallen Order after the holidays and after Rise of Skywalker, but a few more months to iron out the kinks would've definitely resulted in a better-looking product.