The release of Super Mario 3D All-Stars has given Nintendo fans the world over another chance to relive three of the podgy plumber’s finest adventures. And while some may grumble at the price or lack of refinement for the ports (rather than remasters) of Super Marios 64, Sunshine, and Galaxy, the rest of us have relished the opportunity to dive back into these games.
While Super Mario 64 shows its age at points, it’s also undeniably one of the most important games ever made, hurling players into the third dimension. Camera and structure issues are present, but on the flip side the game is full of charm, crisp platforming, and some of the finest levels ever seen in gaming.
Super Mario 64 boasts 15 different worlds, and all of them possess their good points and bad, individual challenges and moments of frustration. Not all worlds are created equally, though, and while some of these levels will generate warm nostalgia in replayers or awe in newbies, others are found lacking, or aren’t worth the grind.
The game on the whole deserves to be celebrated, but as we’ll see, not everything quite hits the mark.