Team Fortress 2: 15 Stupidest Additions So Far

1. Mann Co. Supply Crates And Keys

Team Fortress 2
TF2 Wiki

This, and the whole Mann-Conomy Update, sent Team Fortress 2 down a very dark path. The introduction of trading was welcomed with open arms; the Free-To-play model was adopted so as to make the game more accessible for a new audience, but the crates still generate universal contempt to this day and have changed TF2 into something ugly. 

Basically, these crates appear in your inventory whether you like it or not. To open them you need to buy a key, which currently costs £1.49. You can delete them (and you should definitely do that) but they’ll never stop dropping into your inventory. It’s like Valve are elbowing you in the ribs whispering “Go on, buy a key. Just open one, I bet you’ll get something cool” but you never will. Valve has introduced a similar system into Counter Strike: Global Offensive as well; they’re riding the micro-transaction gravy-train and passing all the stops.

A first-person shooter has no business acting like World of Warcraft. These micro-transactions and crates created an entire in-game economy, spawned several trade websites, popularized the use of bots in order to phish, scam and trade on mass, inspired the creation of innumerable trade servers and near-enough ruined one of the most enjoyable experiences you can have on a PC.

If you ever see a crate, delete it!


What have been your most annoyingly stupid additions so far? Let us know in the comments!

Contributor

Content writer for WhatCulture.com and professional cretin. Loves poisoning himself with energy drinks, playing video-games and failing to write screenplays.