Tekken 7: 10 Essential Features Every Fan Wants To See

3. A Phenomenal Campaign

Back in 2011 Mortal Kombat 9 came out of nowhere and delivered everything a fighting game's campaign should be. That is to say, what's better than indulging in a fighting game's core mechanics just for the sake of it? Having some drive and a sense of purpose, that's what. MK9 set up a series of fights interspersed with cutscenes that were rendered so well they looked in-game - so as soon as you felled one opponent, they would start talking and it would lead to some expertly written exposition, before another attacker may appear and you're instantly thrust back into combat again. There was no waiting, no load time, you were constantly engaged in the events of the story, and as soon as the time to take action was upon you, it was game on. Now, Tekken has always been a very traditional beast, incorporating incremental additions to its gameplay, but this structure for a story-based mode is something that would transfer directly over. Anyone who's grown up with the series and/or finished the previous story modes knows just how satisfying and fan-pleasing those ending cinematics are, and with next-gen technology pushing in-game graphics to a similar level, let's have one long interrupted session of gameplay and cutscene that meld together perfectly.
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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.