The Best PS4 FPS Is One You'll Probably Never Play

4. VR Firefights Are Unlike Anything Else

Firewall Zero Hour
First Contact Entertainment

With the motion sensor on the controller representing your weapon, aiming is entirely down to you, awarding you with far more dexterity when it comes to how you approach gunfights. Bringing the controller up to your face allows you to aim down sights yourself (it's recommended to close one eye for maximum accuracy), while hip-firing with your gun down is far messier, but alternatively allows you to see more of the combat zone.

Being in control of that transition might sound like a small change, but the tension when you're creeping around corners - while attempting to keep a red-dot sight still - is always palpable, while the frantic anarchy of blindly firing from the hip when you're taken by surprise achieves a sense of immersion simply not possible on regular machines.

Yeah, the anticipation before a gunfight in Siege is undeniably suspenseful, but when you're actually put into the eyes of these soldiers and it's you who's keeping an eye out for enemies, the tension ramps up massively. Physically peeking around a corner only to have bullets whizz past your face - accentuated even more by the brilliant sound design and the headset's 3D audio - can genuinely be frightening.

It's these sloppy firefights that make Firewall's gameplay so compelling; in any other release, suppressive fire rarely works because all it takes is a steady aiming finger to get the upper hand, but here it's far more difficult to physically pull off an accurate shot when it feels like you're really under attack.

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Writer. Mumbler. Only person on the internet who liked Spider-Man 3