The Culling's 'Pay-Per-Play' Microtransactions Are ATROCIOUS

And you thought loot boxes were bad...

The Culling
Xaviant

Nearly three years after being shut down, The Culling is back. One of the first games to implement a Battle Royale-style mode, the original game and its rushed sequel didn't set the world on fire, but the developers have returned with a third attempt, launching first on Xbox One this month.

What's baffling, though, is the new business model the game is running on. The title is launching with an RRP of $4.99, but that will only secure players one 'free' match on the game a day. If players want to play more rounds, they're going to have to cough up more money via microtransactions.

The only other way you can play more than your allotted amount for free is if you win your match, in which you'll be rewarded with a free token.

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Even stranger are the different payment options on offer. Three play tokens are set to cost $0.99, while ponying up for twenty wi set you back $4.99, the cost of the game itself. However, you can buy unlimited passes for a select amount of days, with a seven-day stint coming in at $1.99 while 30 days will cost $5.99.

It's a supremely odd way to do business, especially in an era where even Call of Duty has made its Battle Royale offering free to play. The trade of with The Culling is that it will have no loot boxes, but paying for matches themselves doesn't seem like that great of a trade off.

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What do you think of The Culling's 'pay-per-play' model? Let us know in the comments below!

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Call Of Duty World At War
Activision

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