The Elder Scrolls Online: 7 Key Elements Previewed & Rated
At the PAX East convention this year, I was able to get hands-on with the new Elder Scrolls Online game and thought WhatCulture's readers would like to get some more information on a game that, until late, has been kept half cloaked in shadows. I'll explain the ins and outs but if it leaves you with any questions - feel free to ask in the comments below or on my twitter account! Visually, it sets itself out to be a beautiful game. Each surface carved with immense detail like an artists masterpiece. The water flows perfectly and world looks very much like the previous titles, paying attention to every bit of detail. The expressions and surroundings are stunning from the first glance. The most surprising thing for me about ESO is that they've dared to be their own game in an already dominated genre - a risky strategy that I feel has been very rewarding for them as a team. To start, I created an Orc Fighter - a simple melee class so I could get a true feel for the mechanics of combat as well as searching every nook and cranny of the starting area. We'll start from the bottom and work our way up. I've tried to squeeze as much information in as I could from my play time, so without further ado, let's get into the bones of the beast...