The Legend Of Zelda: 8 Things It Must Fix From The Past Games
We don't need any more time travel and nobody likes Navi, okay Nintendo?
Do you remember the first Legend Of Zelda game you played? Mine was the Gamecube version of The Wind Waker, and its one of about five gaming experiences that will stay with me until the day I die, assuming my mental faculties hold out. Wind Waker's mix of stunning visuals, playful gameplay, compelling storytelling and curiosity fuelled adventuring kickstarted a love affair with the franchise thats lasted 13 years and seen me buy almost every title and some inadvisably expensive merch. The Wii Us first, and probably only, original Zelda entry is due to land sometime in 2016, barring any further delays or a sudden shift to the NX console that's in development. As always, there's a lot of speculation about just what the game will entail in terms of story and dungeons, but we can safely assume that some of the series' most well-recognisable elements will return in some form or another. Still, no Zelda game is perfect, no matter how great it is, and there are a lot of elements and missteps from previous titles that this newest iteration would do well to avoid...