The Legend Of Zelda: Breath Of The Wild Review - 9 Ups & 1 Down
7. Addictive Puzzles Are Perfectly Designed
What's a Zelda without puzzles?
For decades we've gotten all too familiar with collecting specific keys and opening specific chests, being rewarded with key items and moving on - it's the Zelda way, dammit.
Breath of the Wild says "pish posh" to such an assumption, as Director Hidemaro Fujibayashi has redesigned the very way we think of - and interact with - puzzles overall. Now they're bite-sized underground Shrines, all only being around 15-30 minutes long (depending on if you get stuck) and ranging from motion-controlled carnival game-type scenarios, to combat trials or using combinations of your base powers.
There are around 100 of these in total, all dotted around Hyrule, all found by either finding the high ground and looking for their glowing shells, or listening to your forever-pinging Sheikah Sensor. Point being, as the Switch is built for home console gaming and portable play, these Shrines fit the bill whether you've got 30 minutes or 30 hours to spare.