The Legend of Zelda: Ranking Every Game From Worst To Best

5. Link€™s Awakening

Zelda Links Awakening The first portable Zelda game could have been simple. Nintendo could have easily pumped out a lazy, half-hearted adventure, or ported a shoddy version of an existing console game over to the Gameboy, and it still probably would€™ve sold well, but the Big N wanted to release a game that would live up to the Zelda name, and with Link€™s Awakening, they didn€™t let us down. From the opening minutes, this game sets itself apart from the others in the series. There€™s no princess to save, no threat of Ganon in sight, no Hyrule to explore. Instead, this quest takes place on a trippy tropical island, where Link is tasked with finding eight magical instruments to wake the Wind Fish. Admittedly, the stakes aren€™t that high, but that€™s a part of the game€™s appeal; the laid back approach makes the game all the more endearing. But what really makes this game unique is its off-beat tone. Zelda games can get pretty weird, but Link€™s Awakening might just be the weirdest of them all, featuring cameos from Mario and Chain-Chomp, bizarre talking bosses, and a mischievous raccoon that needs to be knocked out with sleeping powder. Is it silly? Most definitely, but in a series that often takes itself a bit too seriously, it€™s refreshing to find a game so willing to turn and face the strange.
Contributor
Contributor

J.D. Laney is an aspiring novelist and screenwriter from Cleveland, Ohio. When he isn't trying to write his own material, he is constantly consuming the work of others for analysis and, occasionally, for fun. He has a particular interest in film, literature, and video games.