The Most Underrated Video Game You Should Play RIGHT NOW

Sound And Vision

Stay out of the House
Puppet Combo

The sound design of course elevates this tension, helping accentuate the intent of the graphics and animations. What's remarkable is the game's use of silence. You'll go long stretches with truly unbearable quiet, listening to only the thumps of your character and the stamps of the killer.

Like the visual haze though, this draws you in further, making you second guess yourself, thinking "Was that noise I just made too loud? "Is a musical stinger gonna break the silence with a jump scare?" "Are those footsteps getting louder, or is my brain playing tricks on me?"

And when the music and sound effects do come in, they're more than worth the wait. The squelch of metal hitting bones, the barks of dogs, screams from victims all hit in their grainy, distorted clarity. Likewise, every time the killer is alerted to you - which will happen a lot - you're informed via his inhuman squeal and the quickening of footsteps as he makes his way to slice you up. And genuinely, while so many game monsters become too familiar once they begin to catch you, this guy always remained scary thanks to that terrifying scream piercing the silence.

Outside of gameplay utility, it's just an oddly beautiful game to look at and live in. From the stunning titles to the character designs, there's an artistic cohesion to the retro design that brings it to life and makes it more than a gimmick.

[Continued]

Advertisement
Contributor

Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.