The Problem Nobody Wants To Admit About Star Wars Games

Always In Motion, Is The Future

Star Wars Squadrons TIE Fighter cockpit
EA

So, with the next generation of home consoles bearing down on us like a Rancor in a Hutt's dungeon, the future of Star Wars gaming actually seems bright. The spiritual successor to the legendary X-Wing Vs TIE Fighter games, Star Wars: Squadrons - a smaller, more considered title - is a great step in the right direction, and looks to be exactly the type of space combat game fans have been crying out for since the Rogue Squadron titles on Gamecube.

2019's Jedi: Fallen order marked a huge turnaround for EA following their less than stellar handling of the Star Wars: Battlefront 2 launch (despite it being fantastic today), and with a sequel to young Jedi Cal Kestis' debut adventure apparently already in the works, the outlook for Star Wars gaming is indeed promising.

The power of next-gen systems, coupled with the fanbase's appetite for a wide variety of genres, from online first-person shooters, to smaller, narrative-driven titles, provides the perfect groundwork for brand new Star Wars experiences which can hopefully correct some of the recurring issues.

The old phrase about not fixing something if it ain't broken springs to mind, and while Star Wars games are far from being broken, they could be so much more. We've cut through waves of enemies with our lightsabers a hundred times, we've sent stormtroopers rag-dolling over cliff edges with a subtle flick of the wrist until we're blue in the face (Thrawn...?) - now we need something new, something different.

May the Force be with us all.

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