The Real Reason Mario Has A Moustache

No, it's not to channel his inner Tom Selleck.

Super Mario Odyssey
Nintendo

Is there a more beloved and iconic video game character than Mario? Sorry Sonic fans, but there is not.

Everybody who’s ever picked up a controller knows just who Mario is. And those same people all know the classic traits and mannerisms of this ever-busy plumber – including his legendary moustache. But why exactly was Mario given a moustache in the first place?

Shigeru Miyamoto is the man responsible for creating so many all-time classic video games – from Donkey Kong, to The Legend of Zelda, to Super Mario Bros. as just three prime examples – and this member of gaming royalty is the person who made the call to give Mario his trademark ‘tache.

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Mario made his debut in 1981's Donkey Kong, of course, and the plucky plumber was originally known as Jumpman and then Mr. Video. As a fun fact for you, Miyamoto originally wanted Popeye as the protagonist of that first Donkey Kong, but licensing issues prevented that.

In all of his 8-bit glory, it soon became apparent that it was impossible to properly depict a mouth on Mario’s face.

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Whatever Miyamoto and his team tried, Mario’s mouth consistently continued to look like a moustache. And so, deciding to stop battling the tide, the call was made to just go with it and have Mario be moustachioed.

super mario nes
Nintendo

With the advancements in graphics from 8-bit to 16-bit and beyond, it obviously became possible to scrap Mario’s moustache and give him the clearly defined mouth that was originally planned. But by then, the plumber’s iconic look was well and truly established – to the point that it’s now impossible to think of Mario without his trademark face fuzz.

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And while we’ve got your attention, the reason that Mario is called Mario is because Nintendo of America decided to name the character that as a way to placate a warehouse landlord called Mario Segale, who the firm owed back rent to.

The more you know.

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Senior Writer
Senior Writer

Once described as the Swiss Army Knife of WhatCulture, Andrew can usually be found writing, editing, or presenting on a wide range of topics. As a lifelong wrestling fan, horror obsessive, and comic book nerd, he's been covering those topics professionally as far back as 2010. In addition to his current WhatCulture role of Senior Content Producer, Andrew previously spent nearly a decade as Online Editor and Lead Writer for the world's longest-running genre publication, Starburst Magazine, and his work has also been featured on BBC, TechRadar, Tom's Guide, WhatToWatch, Sportkskeeda, and various other outlets, in addition to being a Rotten Tomatoes-approved film critic. Between his main day job, his role as the lead panel host of Wales Comic Con, and his gig as a pre-match host for Wrexham AFC games, Andrew has also carried out a hugely varied amount of interviews, from the likes of Robert Englund, Kane Hodder, Adrienne Barbeau, Rob Zombie, Katharine Isabelle, Leigh Whannell, Bruce Campbell, and Tony Todd, to Kevin Smith, Ron Perlman, Elijah Wood, Giancarlo Esposito, Simon Pegg, Charlie Cox, the Russo Brothers, and Brian Blessed, to Kevin Conroy, Paul Dini, Tara Strong, Will Friedle, Burt Ward, Andrea Romano, Frank Miller, and Rob Liefeld, to Bret Hart, Sting, Mick Foley, Ricky Starks, Jamie Hayer, Britt Baker, Eric Bischoff, and William Regal, to Mickey Thomas, Joey Jones, Phil Parkinson, Brian Flynn, Denis Smith, Gary Bennett, Karl Connolly, and Bryan Robson - and that's just the tip of an ever-expanding iceberg. Where his beloved Wrexham AFC is concerned, Andrew is co-host of the Fearless in Devotion podcast, which won the Club Podcast of the Year gong at the 2024 FSA Awards.