The REAL Reason The Last Of Us Part 2 Got Delayed Indefinitely

Sad Joel is everyone's mood right now.

In the continued horror story that is the year 2020, The Last of Us Part 2 has been delayed indefinitely. Despite releasing two separate statements though, the reason as to why the anticipated sequel has been pulled remains vague, with both Sony and Naughty Dog simply pointing out "logistical issues" and promising the game is in the bug-fixing stage and nearly finished.

Fortunately, Kotaku writer Jason Schreier has spoken to developers inside the studio working on the game, and has explained on Twitter exactly why the title has been delayed a month before it was set to launch. The biggest reason - as a lot of people assumed - had to do with the manufacturing issues currently plaguing companies around the world.

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Schreier pointed out that problems with shipping, printing and selling physical copies were a major factor in Sony's decision. A similar problem has hounded the release of Final Fantasy VII, and has led to the street date being broken and players picking that game up well before the official launch date.

When asked why Naughty Dog doesn't simply release it digitally - a fair question considering how much business is done on online storefronts these days - Schreier clarified Sony's thinking, tweeting:

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With everyone that's going on, delaying The Last of Us so everyone can enjoy it, and it gets the launch it deserves, is undeniably the best move. It sucks to see it delayed again, but this sequel could potentially be the biggest launch of the PS4's entire lifecycle, and getting it right is incredibly important.

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Let us know what you think of The Last of Us Part 2's delay down below!

The Last Of Us Quiz: How Well Do You Remember The Original Game?

The Last of Us Prologue
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1. What Is The Name Of Joel’s Daughter?

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.