The Rise Of Double-A Video Games

1. AA Can Help Modest Single-Player Experiences Survive

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Flying Wild Hog

Single-player games at the AAA level are in something of a perilous spot right now - we all remember the outrage over The Order: 1886 lasting a mere five hours despite Sony expecting players to fork out a full-fat AAA price tag.

And so, single-player AAA games have typically become increasingly bloated out with Things To Do, excessive cinematic "spectacle," tacked-on multiplayer, live service nonsense, or grotesque microtransaction integration - if not all of the above.

It's all in the pursuit of risk and cost mitigation, to ensure the publisher's exposure is as small as possible when sending a mega-budget AAA behemoth out into the world.

But for those who miss the days where 10-hour single-player games dominated the industry, AA has become their new home.

Few are going to turn their nose up at a £30 game that can be beaten in under a dozen hours, and so, this is the venue where the straight-laced single-player game can thrive.

Consider if The Callisto Protocol scaled back its admittedly first-rate visuals and went the AA route instead.

Many would've been decidedly less-miffed about its mere 8-hour length, and given the popularity of AA horror, it probably would've been a solid success.

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.