The Rise Of Double-A Video Games

9. Greater Genre Diversity

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Double Fine

With few exceptions, AAA games tend to cling to the most firmly established of genres, because when a publisher is spending potentially over $100 million on a new blockbuster title, why would they stray from the "safety" of cinematic action games, open-world RPGs, online shooters, and so on?

But with AA games being produced at a lower, less-risky price point, developers are emboldened to dabble in less-commercial genres - quirky platformers, narrative-driven adventures, and experimental puzzle games.

The AAA business model typically isn't compatible with left-field thinking, because when you're asking players to fork out top-dollar for a new release, why risk alienating them with weird characters and oddball gameplay mechanics?

But AA is conversely a fertile ground for this. You're never going to see games like Psychonauts or The Witness with tentpole budgets, but by accepting a lower tier of production, developers are able to deliver unique experiences with considerably less financial pressure.

If it's a common argument that the AAA sphere feels too "samey" nowadays, dominated primarily by flashy yet shallow fare, AA is where developers get to be unrestrained Artists in the truest sense.

Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.