The Witcher 4: 10 Things It Needs To Surpass The Witcher 3
9. Improve The Combat
It took a while for the Witcher series to settle on combat mechanics that were deep, challenging and rewarding, but it ended up in a pretty good place with Wild Hunt. Dodging is responsive in Witcher 3, adrenaline points can make you a momentary killing machine, and for newcomers theres a welcome description for each of Geralts magical abilities to make them easier to use in combat. But fighting in the game rests in something of a nether region. It shares some similarities with the sublime stamina and timing-based fighting of Dark Souls, but ultimately feels less precise and skilful. Conversely, its not nearly as spectacular as the more cinematic fighting in something like Shadow of Mordor. In The Witcher 3 youre often pitted against several enemies at once, but the targeting system isnt well equipped to deal with them, often leaving you confused and taking cheap shots from enemies that you should be avoiding. The Witcher 4 needs a larger arsenal of combat moves. A wider repertoire of combos - based on speed, power, defensiveness, and so on - would allow players to better hone Geralt towards a fighting style that suits them. It would also make one-on-one sword-fighting more intriguing than limited variations of light and heavy attacks. At a high stamina cost, special moves based on simultaneous button presses could trigger area-of-effect moves that damage all enemies within a radius around Geralt, or risky finishers that would or wouldnt work depending on the enemys health and your skill level. With a more diverse array of move and improved targeting mechanics, The Witcher 4 could finally bring the series solid but superficial combat up to par with the rest of the game.
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I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.