These Gaming Mechanics Suck! AGAIN!

5. Tripping! - Super Smash Bros.

These Mechanics Suck
Nintendo

I'm pretty sure that we can all think back to an embarrassing moment that will make our faces turn red and our face look like what would happen if a cat's bumhole could taste lemon juice, and I'd wager that a fair few of those moments occurred through us just being the clumsy oafs we are and falling, tripping or slipping up.

You could cook a roast beef on the heat that's irradiated from my red face after taking a tumble in public, and it's not an experience that I imagine anyone wants to happen to them more than once. Therefore you can imagine how utterly infuriating it was for Smash Bros Brawl to include "tripping" as a core mechanic.

It's like some higher-up at Nintendo saw a child fall over, skin their knee, and cry loudly, and then said aloud "yes, this is what will make Smash Bros. better!"

For those not in the know, at any point during a match in brawl, your character had a not so insignificant chance of tripping up rendering them vulnerable for a few frames. The idea behind it was that this would give players on the bad end of a beatdown a chance for a comeback and otherwise level the playing field between experienced players and absolute newcomers.

Normally this is where I'd say that this "sounds fine on paper" but no, why the hell would anyone want this as a key feature of their fighting game? It'd be like having to complete a random quick time even for Sam Fisher not to drop a wet fart during a stealth mission or risk blowing his cover!

Tripping became one of the most hated mechanics in all of pro gaming, as thanks to the RNG nature of it and the inability to turn it off in the menu, even experienced players found themselves slipping on this dog turd idea more than was ever necessary.

 
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Jules Gill hasn't written a bio just yet, but if they had... it would appear here.