8 Times Video Games Stopped You Being A Jerk

3. Kill The Clergy, Get A Game Over - King's Quest II

Baldur's Gate 3
Sierra Entertainment

Graphic adventure games naturally invite players to indulge their curiosity by testing out every text prompt that comes to mind, no matter how sick or depraved they might be.

Clever developers can respond to the most predictably unhinged things players might try to do, and in the case of King's Quest II, they shrewdly figured out that a lot of folk might try to murder a monk in his own house of God no less.

Go into the monastery and type "kill monk," and you'll be met with a riotous message which reads, "Anyone who would kill a man of the cloth doesn't deserve to play this game. Therefore, we will end it."

True to the word, the game abruptly spits you out to its main menu, denying you the opportunity to murder a clergyman and then just... keep playing.

It gets even better, though, as 2002's fan remake of King's Quest II reveals that the monk in question was actually a secret werewolf, and so refuses to punish you should you decide to kill him at this point. Amazing.

 
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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.