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10. Ludonarrative Dissonance Trophy

Ludonarrative dissonance
Naughty Dog

If you've ever dove into any academic reading around video games, you'll be familiar with the term 'Ludonarrative dissonance', the label coined by developer and theorist Clint Hocking, as a way to describe when players force a given character to act in a way that 'betrays' how they're set up otherwise through plot or cutscenes.

Think GTA IV's Niko wanting to 'leave behind a live of crime' only for you to slaughter thousands in between mission points. Or think of Drake, a rogueish charmer firing off one-liners and dating the equally tenacious Elena... yet the pair of them snap necks and murder soldiers in their droves.

To address this complaint which has arose over the last decade, killing 1000 enemies across your entire playtime nets you a trophy named 'Ludonarrative Dissonance', almost as if Naughty Dg are acknowledging the complaints of Nate's 'fractured' psyche by saying, "Look, we know, but just have fun, okay?"

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.