Ups & Downs From Star Trek: Voyager - Across The Unknown
9. Down: Graphics
We're not only talking about the cut scenes leading into missions or helping the transition from one scene to the next.
Visually, Across the Unknown is beautiful. The renderings of the bridge are sumptuous, and the recreation of the Master Systems Display works brilliantly. In fact, this is the crown jewel in the simulation. As you pen up or repair areas of the ship, the display comes to life and is where the real management of USS Voyager takes place. Power is controlled, crew are assigned and having this striking visual as its backdrop is a Trek fan's digital dream come true.
The real problem is that, in terms of the narrative, most of the story takes place either in a single shot from the viewscreen back into the bridge or at the viewscreen from the perspective of the captain's chair. There are momentary flashes to the two wings of the bridge where additional characters tend to lurk; however, it does make for a somewhat static feeling to the game.
While the environments are pretty decent, the characters in the bridge setting and on the screen do come across a little stilted and almost animatronic. Even on the higher graphics settings, there's something slightly unreal in the faces and actions of the crew at their stations, which is contrasted against those tent card stills breaking up the story.
Alongside the cut scenes, there are numerous title cards slipped in featuring moments from the series or a relevant character to remind players just what's going on. While there isn't a lot of variety in the game visually during character interactions, it is functional and works to help tell the story in the most efficient way possible. It would have been nice to have other locations featured and not just the bridge.