Ups & Downs From Star Trek: Voyager - Across The Unknown

8. Up: Fly to Survive

VATU Resource depleted
Daedalic Entertainment

A key ingredient that makes Across the Unknown unique is the survival aspect. The game probably portrays this far better than the series ever did, with resources depleting, which can leave systems offline and important areas of the ship unusable. A lack of tritanium will mean that expansion of facilities onto other decks may stifle crew morale or halt a mission. 

Running out of dilithium puts the warp core into grey mode, turning the lights off and, in turn, reducing morale. Ship functions become limited as your crew survives on emergency rations. It's not the ideal situation, but it does provide an experience of truly being out in the unknown, fending for yourself.

Each new star system will offer up a wealth of planets and other spatial anomalies to investigate and mine to keep Voyager running, and this, in turn, can mean players are more focused on the morale of the crew and upkeep of the ship than the story itself. This isn't a bad thing and certainly adds depth to the experience. In fact, making Voyager a far more "realistic" experience of having limited resources available for such an elongated voyage.  In this sense, it's definitely the Star Trek game and the Voyager experience fans have desired and now been provided.

Contributor
Contributor

A Star Trek fan from birth, I love to dive into every aspect of the franchise in front and behind the screen. There's something here that's kept me interested for the best part of four decades! Now I'm getting back into writing and using Star Trek as my first line of literary attack. If I'm not here on WhatCulture then you're more than welcome to come and take a look at my blog, Some Kind of Star Trek at http://SKoST.co.uk or maybe follow me on Twitter as @TheWarpCore. Sometimes I force myself not to talk about Star Trek.