A lot of the big choices in The Walking Dead games tend to be big, dramatic moments in themselves: they're still rooted in that human drama good zombie fiction comes from, but they're milestones nonetheless. So maybe it seems a little contradictory that the most difficult choice, in this writer's humble opinion, seems comparatively simple. Nobody will immediately live or die, or be seriously maimed, or abandoned in the post-apocalypse by this decision. Nobody will have less limbs afterwards. All you need to do is decide who gets the last of your dwindling food rations. The group is pretty big at this point, and you have very little food to go around. After some prodding, the near-breaking-point Lilly passes the duty onto you. So what do you do? Whatever choice you make, somebody's going hungry; somebody's going to be mad at you for not giving them the food; some people are going to edge that little bit closer to starvation. This choice encapsulates that day-to-day struggle in a zombie-ridden civilisation that gives The Walking Dead its unique drama. It's the banality of survival. And good Lord is it difficult.
Tom Baker is the Comics Editor at WhatCulture! He's heard all the Doctor Who jokes, but not many about Randall and Hopkirk. He also blogs at http://communibearsilostate.wordpress.com/