The Walking Dead: 10 Toughest Decisions So Far

4. Make Yourself Handy? (No Time Left)

...Say, for example, when you're coming to the end of Season One, having already had to make countless difficult decisions that result in violence, bloodshed, and possible death/zombification. Think you're through the woods? Oh, you poor rube, you are barely even in them yet. By the time of...No Time Left, both Lee and the player has become single-minded in their mission: save Clementine. Which does rather leave you susceptible for not paying attention to the walker who then sinks their teeth into your arm. The mission remains paramount, though. Maybe there's a way of staving off the infection the undead carry. Perhaps you could just...y'know...lop off your arm just above the place it got bitten? It could give you enough time to find Clem! Lucky you've got this bonesaw lying next to you huh...er...do we really have to cut the arm off? Not that I'm squeamish or in any way identifying with this video game character I've spent many emotional hours playing as... It's definitely not as easy as Bruce Campbell makes it look.
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Tom Baker is the Comics Editor at WhatCulture! He's heard all the Doctor Who jokes, but not many about Randall and Hopkirk. He also blogs at http://communibearsilostate.wordpress.com/