Sure they're not as shiny and 'wet-lycra-looking' as that initial reveal, but honestly does that matter when you grab a sports car and take a spin round one of the richer parts of the city? As you drop the camera and the depth of field expands to make all the skyscrapers tower above you, only for a 'Gang Hideout' prompt to pop up and take you up the side of one of them, there are hardly any issues with the graphics whatsoever. Plus, the elephant in the room for those electing to stick on the graphics debate is the screen-encompassing mussel flash that firecracker'd its way out of Aiden's gun throughout the initial demo, as although we might not like to admit it, the overbearing lens-flaring of everything in the next generation is getting completely overwhelmingly intrusive, and if that aspect of the combat had remained it would have been something people would no doubt be complaining about anyway. And that's not to mention the more recent scandal that came out about certain windows not reflecting that which is opposite them, but really if you're at a stage where a certain piece of fence not being reflected properly is stopping you from enjoying the game... well it speaks for itself doesn't it? Tiny glitches like these have been in games since time immemorial, and whilst that's not an admonition of that fault, it's just something to simply laugh along with and carry on - as last we checked Watch Dogs does not place any particular reliance on pressing yourself up against windows for the sake of its gameplay. From some sumptuously gorgeous bodies of water that you can carve through either on-boat or through swimming, to the nearest the final game does look to that initial reveal i.e. the nighttime scenes when everything is pouring down with rain, Watch Dogs is still a spectacular achievement.