This entry could be just the heading. The idea that you can't shoot from your car while driving in Watch_Dogs, while your enemies can, is baffling in the "How is Rob Ford STILL the Mayor of Toronto?!" sort of way. Of all the things to NOT copy from literally every single open world game with cars in it ever, this is not the feature to omit. Like a kid who makes their mom breakfast in bed and spills the cereal on the way up the stairs, it's possible Ubisoft's heart was in the right place here, but that doesn't make the mess any easier to clean up. Instead of drive-by mayhem, Watch_Dogs encourages texting and driving by giving Aiden the ability to utilise road blocks, spike strips, traffic lights and steam pipes in his quest to dismantle and disable enemy motor vehicles. This is a great idea, but execution-wise it's a Lemiwinks sized pain-in-the-rear-end. Early in the game, Watch_Dogs informs you that when the diamond shaped hacking icon turns blue that you should immediately hit the corresponding button to disable enemy vehicles. In practice this rarely happens smoothly. Instead, getting the timing right to activate these devices is an exercise in frustration, especially in convoy missions when there are half a dozen enemy cars and you're gunning for just one of them. Missing a steam pipe means following the enemy car until you get another chance to activate blockers or spike strips, and as enemies gain on you it becomes harder and harder to keep up with the target vehicle, let alone get the timing for a hack right. For many this omission is enough to warrant a complete blow-off of everything else Watch_Dogs has to offer, and its understandable. Players have been shooting from cars in games since open-world video games existed, and for Watch_Dogs to leave this feature so players can hack more stuff, isn't just frustrating, it's borderline unforgivable for some, and undeniably lame for everyone.