Where Did It All Go Wrong With Batman: Arkham?

5. Where It All Began

Batman arkham Asylum
Rocksteady

Batman: Arkham Asylum was an unexpected hit when it released nine (yes, nine) years ago on the Xbox 360, PlayStation 3 and PC. Utilising the talents of Batman: The Animated Series alumni Kevin Conroy and Mark Hamill as Batman and Joker - as well as writer Paul Dini - the game managed to craft a unique yet familiar version of Gotham and set about making the Dark Knight experience the longest night of his career.

Trapped in Arkham Asylum with most of his Rogues' Gallery, Rocksteady's first Batman game is Die Hard in superhero form. It's also aged like wine, combining aspects of stealth, fighting and exploration into a wonderful concoction today known as the 'Arkham Formula'. It lacks challenge in parts, that much is true, and the climax takes a totally unnecessary turn, but Asylum is still the most solid of all the Arkham games - benefitting from the narrow, more linear approach to storytelling that its successors would later divest.

As a package, Asylum is incomparable. The environments are spectacular, the story intriguing, and the voice acting impressive. It's the ultimate Batman experience, but while its semi-linear nature (as well as its views of the Gotham coastline) would inevitably spark calls for a sequel to aim for a bigger and better locale (a request Rocksteady happily obliged in Arkham City), Asylum benefited from restricting the player's movement. Arkham Island was claustrophobic for a reason, and the 'all in one night' trope helped elevate the tension the environment already possessed. So why was only one of these elements repeated for its sequels, prequels and spin-offs?

Arkham Asylum is far from the only great Arkham game out there, but as Rocksteady re-entered the mythos in 2011, and then 2015, it often felt as though the series was taking one step forward, only to take two back shortly after.

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WhatCulture's very own resident movie guy, Ewan has been working in the content creation biz for over 10 years now, having started as a freelance contributor to WhatCulture Gaming all the way back in 2015. After graduating with a First-Class Honours in History from Northumbria University in 2017 (where he won a prize for a totally killer dissertation on the Watergate years), Ewan took on the role of Comics Editor at WhatCulture and quickly developed WhatCulture Comics into one of the biggest superhero-focused channels on YouTube. He followed this with a brief hiatus at Screen Rant in 2021, where he worked across the Gaming and Film sections as a writer and editor, before returning to WhatCulture as a Senior Content Producer / Presenter in 2023. He started his own podcast, We Love Dad Movies, in 2022, and has contributed several written pieces to the Eisner-nominated comics website Shelfdust as well. In his current role, Ewan incorporates his love of cinema, comic books, and history into written pieces and video essays for WhatCulture's Film & TV channel, as well as WhatCulture Gaming and WhatCulture Horror, with a particular focus on nineties-era Dad Movies, old school Westerns, and Golden Age Hollywood Noir. John Carpenter is his fave, and he thinks Batman Beyond should never have been cancelled. If that's your vibe, you'll probably like his stuff.