Why Call Of Duty Is In BIG Trouble
New Hardware Means New Problems
Later this year, we'll finally be able to get our hands on the Xbox Series X and the PlayStation 5. The ninth generation of consoles is coming, and dev kits are already out there. Even though developing for home consoles is a lot smoother than it used to be, it doesn't mean launch titles will be perfect. Look back to 2013 when the Xbox One and PS4 launched; it took a good two years for them to reach their stride. There's a good chance that Treyarch, Sledgehammer, Raven, and most likely every other support studio under the Activision umbrella will be all-hands on deck for the release of Call of Duty 2020.
To throw a further spanner in the works, there's a chance the title will have to be ported and released on both eighth and ninth-generation systems (plus PC), much like Call of Duty: Ghosts in 2013. This means between Treyarch as the primary developer, Sledgehammer and Raven as the main support developers, and the plethora of other studios owned by Activision all chipping away at it too. They need to ship five different versions of the title, each for PC, PS4, PS5, Xbox One, and Xbox Series X by the end of the year. It's a lot of work, and I doubt even they think they have enough time to do it.
[Con't.]