World Of Warcraft Classic: 10 Reasons Why J. Allen Brack Was Right

7. Dungeon Abuse

World of Warcraft
Blizzard

In Preach's highly viewed video 'The Problem in the Mists (of Pandaria)', in which he addressed certain concerns that he had with WoW and its trajectory in 2012, he makes a point of how the game used to place more value on the journey than on the journey's end.

At the release of Classic WoW, however, it was evident that many of the players did not share the same value. The journey from level 1 to 60 was meant to be a long and epic one. However, players seemed more concerned with reaching the level cap as fast as possible than with re-experiencing the old content again.

Dungeons were abused, so much so that Blizzard had to hotfix them in ways that they never had to back in 2004.

For example, in Blackrock Depths, players would stand outside The Lyceum, which was a hall in which there were countless mobs that would respawn quickly. A warlock would use 'Eye of Kilrogg', an ability that summons a floating eye which the player can control for a short amount of time. Using the eye, they would aggro a bunch of mobs and easily dispatch of them with crowd control and AoE spells before rinsing and repeating.

By doing this, players would level much faster than usual and in the end, Blizzard had to nerf the mobs so that they would no longer give experience.

Contributor

Ever since I saw BJ grin as he picked up the chain gun in Wolfenstein 3D, I've been hooked on video games. My first love, however, was Counter-Strike 1.3 and I would beg my mom to take me to Internet cafés just so I could play it. The other two games that captured my heart were World of Warcraft and Quake, though I play all sorts of games (especially of the competitive multiplayer type). Oh, and I love dwarves and write fantasy stories about them in my free time.