WWE 2K New Video Game - What Can We Expect & How WWE Games Can Recover
Regardless of who develops the next WWE game, the issue of DLC needs to be addressed. In recent years, 2K has gone overboard with downloadable content (Southpaw Regional Wrestling, I’m looking at you).
A regular complaint from any fan of annual sports releases is that nothing major seems to change. Perhaps the next WWE game could be biannual, with an updated roster/arena patch released in a new game’s stead. If there is enough content to keep the game up to date with the TV product, fans would be willing to pay for it (but not at full game price). If WWE games carried this out to success, the main development team would have an extra year to create a better next instalment.
The lack of quality in Season Mode is another bone for contention, and it has been an issue for such a long time. Finding the perfect blend of story to gameplay, season modes haven’t been anywhere near as good as Here Comes The Pain, released in 2003. Having a pseudo-RPG style season mode where you can voluntarily interact with wrestlers backstage to develop a story, and wins and losses affect your contention for titles is a way to give fans replay value. Being able to play as main roster wrestlers on Season Mode is a must as well (so what if I want to play as Brock Lesnar in pursuit of tag team gold with Baron Corbin?).
Another feature which has been missing for so many years, and brings a nostalgic twinge to longtime players is GM Mode. Having this purely text-based game-within-a-game would make for countless hours of fun and engagement from much of the fanbase. Perhaps even having an ‘Era’ feature, where you can control rosters from different time periods (old school EWR modders, I’m looking at you).
Finally, when it comes to the actual gameplay, there needs to be a total overhaul. No wrestling game should require players to go through long, monotonous tutorials. It should be fun to play and intuitive. Having more of the finer details of the in-game features should be optional as well. Some people like things such as attribute systems, fatigue meters, and reversal limits, and some people don’t.
If the next WWE game, whenever (and by whomever) it may be, contains at least some of these features, all hope might not be lost.