5. Make The Game Difficult On Higher Levels
Even the casual fan can tell you that this game is way too easy. When I play WWE 13, I have to use
a lot of house rules just to lose a match. I like losing some matches, because what fun is it beating up on the opponent every single match? Sure it's fun at first, but the fun gets old after a while---For a game to stay in my PS3, I need the gameplay to be challenging. Currently, the house rules I apply are: 1. When the opponent hits a finisher, I have to close my eyes or look away from the screen until I hear the ref count to two, (referring back to the last page, two-counts only do not work when the player is pinning the CPU, not the other way around). 2. If I reverse a move, I wait for the opponent to connect with a few moves until I can attempt to reverse again. 3. There are a minimum of two "windows" to reverse the CPU's grapple moves---the "initial" grab, and the "in-between" animation (right before the opponent actually begins their move). For some reason, it is 10x easier to reverse that "second" or "in-between" animation, compared to the "initial" grab---try not to reverse that second grab for more of a challenge. 4. Do not "spam" certain moves (running grapples are a big one here). If you see a move that's working a lot, don't keep using it over and over, just come back to it every once and a while.
SIDE NOTE: I have a spreadsheet of attribute and slider edits, so if anyone would like to give them a try, leave a comment and I will work on transferring it to a Google Spreadsheet (it's in Excel as of now).