WWE 2K14: 6 Adjustments From WWE 13 That Must Be Made

5. Make The Game Difficult On Higher Levels

wwe 13 sandow Even the casual fan can tell you that this game is way too easy. When I play WWE 13, I have to use a lot of house rules just to lose a match. I like losing some matches, because what fun is it beating up on the opponent every single match? Sure it's fun at first, but the fun gets old after a while---For a game to stay in my PS3, I need the gameplay to be challenging. Currently, the house rules I apply are: 1. When the opponent hits a finisher, I have to close my eyes or look away from the screen until I hear the ref count to two, (referring back to the last page, two-counts only do not work when the player is pinning the CPU, not the other way around). 2. If I reverse a move, I wait for the opponent to connect with a few moves until I can attempt to reverse again. 3. There are a minimum of two "windows" to reverse the CPU's grapple moves---the "initial" grab, and the "in-between" animation (right before the opponent actually begins their move). For some reason, it is 10x easier to reverse that "second" or "in-between" animation, compared to the "initial" grab---try not to reverse that second grab for more of a challenge. 4. Do not "spam" certain moves (running grapples are a big one here). If you see a move that's working a lot, don't keep using it over and over, just come back to it every once and a while. SIDE NOTE: I have a spreadsheet of attribute and slider edits, so if anyone would like to give them a try, leave a comment and I will work on transferring it to a Google Spreadsheet (it's in Excel as of now).
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It's all about The U!! Huge Miami Hurricanes fan and avid WWE viewer. I'm here to bring you WWE opinions/news as well as some gaming and sports content. Also trying to get some positive credibility back in the "IWC". Favorite sports teams: NFL: Chicago Bears MLB: New York Yankees NCAA: Miami Hurricanes Favorite athletes: -Devin Hester, Jon Jay, Dolph Ziggler