WWE 2K15: 10 Innovations We Demand To See
Now that it's next-gen, we want bigger, bolder and braver.
In 2013, Take-Two Interactive took over WWE's video game license as the longtime holder of that license, THQ, went out of business, and many WWE gaming fans were optimistic that the new developers of the popular gaming franchise would rectify several of THQ's mistakes. When WWE 2K14 was released, there was nothing really groundbreaking or "game-changing" about the product as Take-Two took over from THQ's existing work, since there was no way Take-Two could start from scratch and build an entirely new engine for the game in order to meet a deadline that was mere months away. The good news was that Take-Two actively listened to the fans and did what they could to improve the gaming experience. This included adding more options for Create-a-Championship, a Rivalry Manager for the popular Universe Mode (with the option to create Universe-specific factions and separate factions that existed only in Exhibition Mode), bolstered venue selections for Create-an-Arena, improved online servers, one of the most glorious rosters ever witnessed in a WWE video game. Take-Two fixed what they could in the time allotted, allowing them enough time to begin planning for the next title without having to worry about cleaning up more of THQ's mistakes. While the game proved to be one of the most enjoyable titles since the ever-popular SmackDown!: Here Comes the Pain, there were still a few things fans wanted to see. Here are ten things that we hope Take-Two implements this year as WWE 2K15 makes its debut on Next-Gen consoles as well as on PlayStation 3 and XBOX 360.